Rigidity
Tendency to change is very difficult. Any change will trigger many cascading change. Software modules are tightly coupled So very little flexibility.
Fragility
Tendency to break easily. Any change can trigger a lot of defects in lot of features. Creates unexpected problems . Hard to regress and write a proper test plan . Hard to cover all unit test cases. Bad design
Immobility
Movement is very hard. It requires lot of effort in moving a part of software from one section to other . Refactoring is not easy . A part of system that could be useful somewhere else could not be moved.
Viscosity
A system where doing right things is easy. Smallest change can trigger huge risk. When system becomes more dependent on hacks than actual design refinement Its viscosity is high . When System starts performing poorly and developers have no clue Where is the issue and they are forced to try and apply dangerous quick fixes and workarounds , Viscosity is high
Needless repetition
DRY design principal says Do Not repeat. Repetition makes a code difficult to manage and maintain . Software should be designed in a way that code repetition is avoided.
Opacity
A code having so particular pattern . Tough to understand . Very tough to read it .
SOLID design principals
SRS - single responsibility principal . A class or interface should take care of only one feature and should not mix many. For multiple features multiple classes/interface should be written. If a class has to be changed there should be only one reason of change. Class should never have multiple responsibilities
OPEN CLOSED Principal : A software should be open to extension but closed to modification. Behavior of class ,method ,interface should be extensible but should be available for internal modification. Abstraction is the way to apply this . Subclass of abstract class should be free to extend the features of abstract class But should be restricted to modify existing method or behavior.
LSP -Liskov substitution principal : A variable expected as argument in method should be replaceable by sub class of the argument type.
ISP - Interface segregation principal . Interfaces should be segregated intelligently and should not contain methods related to multiple features . Interface should be written in such a way that tit does not force any of it's client to implement a method forcefully .
DIP - dependency inversion principal . Basically push approach instead of Pull. Instead of a client ask for it's dependencies , those dependencies are plugged in in to the objects at the time of instantiation. Abstraction should not depend upon details instead details should depend upon abstraction
Tendency to change is very difficult. Any change will trigger many cascading change. Software modules are tightly coupled So very little flexibility.
Fragility
Tendency to break easily. Any change can trigger a lot of defects in lot of features. Creates unexpected problems . Hard to regress and write a proper test plan . Hard to cover all unit test cases. Bad design
Immobility
Movement is very hard. It requires lot of effort in moving a part of software from one section to other . Refactoring is not easy . A part of system that could be useful somewhere else could not be moved.
Viscosity
A system where doing right things is easy. Smallest change can trigger huge risk. When system becomes more dependent on hacks than actual design refinement Its viscosity is high . When System starts performing poorly and developers have no clue Where is the issue and they are forced to try and apply dangerous quick fixes and workarounds , Viscosity is high
Needless repetition
DRY design principal says Do Not repeat. Repetition makes a code difficult to manage and maintain . Software should be designed in a way that code repetition is avoided.
Opacity
A code having so particular pattern . Tough to understand . Very tough to read it .
SOLID design principals
SRS - single responsibility principal . A class or interface should take care of only one feature and should not mix many. For multiple features multiple classes/interface should be written. If a class has to be changed there should be only one reason of change. Class should never have multiple responsibilities
OPEN CLOSED Principal : A software should be open to extension but closed to modification. Behavior of class ,method ,interface should be extensible but should be available for internal modification. Abstraction is the way to apply this . Subclass of abstract class should be free to extend the features of abstract class But should be restricted to modify existing method or behavior.
LSP -Liskov substitution principal : A variable expected as argument in method should be replaceable by sub class of the argument type.
ISP - Interface segregation principal . Interfaces should be segregated intelligently and should not contain methods related to multiple features . Interface should be written in such a way that tit does not force any of it's client to implement a method forcefully .
DIP - dependency inversion principal . Basically push approach instead of Pull. Instead of a client ask for it's dependencies , those dependencies are plugged in in to the objects at the time of instantiation. Abstraction should not depend upon details instead details should depend upon abstraction